Constructed to Climb
NOTE: Some people have have complained of having some of the screen being cut off so I have expanded the available view space for the game on Itch. This might lead to some black space on the edges for others. Bit of a work around during the submission period unfortunately.
A-Move Left
D-Move Right
Space-Jump
R-Reset to last checkpoint (should remove you from trap walls).
There is an option to turn the timer off in the settings if you want to attempt the game without it.
Built for the 2024 GMTK game jam.
Theme: "Built to Scale"
You have been built to climb the volcano to stop its eruption from destroying the nearby village.
Completed with the help of BonBonathon (https://on.soundcloud.com/zfC63sRcqCBe42kL8) who did the music and the character art (plus the Itch cover art).
Attributions:
old frogatto tile art - Guido Bos - CC0
Cave Tileset - GrafxKid - CC0
Gems - surt - CC0
Box - jnR - CC0
VCR OSD Mono font - Riciery Leal - CC0
Status | Released |
Platforms | HTML5 |
Release date | 93 days ago |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Author | TenDrunkMonks |
Genre | Platformer, Puzzle |
Made with | Godot |
Tags | Game Maker's Toolkit Jam |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Comments
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hype
you can get softlocked at the introduction to tiny mode, resetting doesn't reset the platform spawned by the buttons
darn, i didnt realise that.
I liked the idea and how it played, but I think timer is unnecessary
fair enough-there is the option to turn it off in the settings if you want.
I guess I'm too slow to make it on time... Though I enjoyed playing it. I liked the fact that you had to use both sizes in a single puzzle.
R to reset bros..... if you missed it.....
Hey. I think you forget to change one setting in the Project Settings in godot. Right Now, the "camera" and the menu are off. Under "General, Windows, Stretching," Set it to "canvas_item". It should fix your problem. =)
I had many difficulties with figuring out what export settings i should be using to get the right screen sizing, and it still didnt seem to work how i thought.
Thanks-ill look into this for next time.
Awesome stuff man, this game sets a goal for itself and achieves it. other than the bug where you get stuck in the wall 10/10 .👍