Hey. I think you forget to change one setting in the Project Settings in godot. Right Now, the "camera" and the menu are off. Under "General, Windows, Stretching," Set it to "canvas_item". It should fix your problem. =)
I had many difficulties with figuring out what export settings i should be using to get the right screen sizing, and it still didnt seem to work how i thought.
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hype
you can get softlocked at the introduction to tiny mode, resetting doesn't reset the platform spawned by the buttons
darn, i didnt realise that.
I liked the idea and how it played, but I think timer is unnecessary
fair enough-there is the option to turn it off in the settings if you want.
I guess I'm too slow to make it on time... Though I enjoyed playing it. I liked the fact that you had to use both sizes in a single puzzle.
R to reset bros..... if you missed it.....
Hey. I think you forget to change one setting in the Project Settings in godot. Right Now, the "camera" and the menu are off. Under "General, Windows, Stretching," Set it to "canvas_item". It should fix your problem. =)
I had many difficulties with figuring out what export settings i should be using to get the right screen sizing, and it still didnt seem to work how i thought.
Thanks-ill look into this for next time.
Awesome stuff man, this game sets a goal for itself and achieves it. other than the bug where you get stuck in the wall 10/10 .👍