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hype

you can get softlocked at the introduction to tiny mode, resetting doesn't reset the platform spawned by the buttons

(+1)

darn, i didnt realise that.

I liked the idea and how it played, but I think timer is unnecessary

fair enough-there is the option to turn it off in the settings if you want.

I guess I'm too slow to make it on time... Though I enjoyed playing it. I liked the fact that you had to use both sizes in a single puzzle.

R to reset bros..... if you missed it.....

Hey. I think you forget to change one setting in the Project Settings in godot. Right Now, the "camera" and the menu are off. Under "General, Windows, Stretching," Set it to "canvas_item". It should fix your problem. =)

I had many difficulties with figuring out what export settings i should be using to get the right screen sizing, and it still didnt seem to work how i thought.

Thanks-ill look into this for next time.

Awesome stuff man, this game sets a goal for itself and achieves it. other than the bug where you get stuck in the wall 10/10 .👍